Ice Storm

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Ice Storm is a D&D 3.5 spell (Evocation) from PH. On class lists for Warmage (Level 3), Druid (Level 4), Savant (Level 4), and others. Range or area: Long (400 ft. + 40 ft./level); Saving throw: None; Duration: 1 full round; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M, DF
Range
Long (400 ft. + 40 ft./level)
Area
Cylinder (20 ft. radius, 40 ft. high)
Effect
3d6 blud + 2d6 cold dmg, -4 listen check, move half speed.
Duration
1 full round
Saving Throw
None
Spell Resistance
Yes

Great magical hailstones pound down for 1 full round, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. A -4 penalty applies to each Listen check made within the ice storm’s effect, and all land movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no aftereffects (other than the damage dealt).

Arcane Material Component: A pinch of dust and a few drops of water.