Hydrate
Hydrate is a D&D 3.5 spell (Conjuration (Healing)) from Sa. On class lists for Bard (Level 2), Cleric (Level 2), Druid (Level 2), and others. Range or area: Touch; Saving throw: Will half (see text); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Conjuration (Healing)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One living creature
- Duration
- Instantaneous
- Saving Throw
- Will half (see text)
- Spell Resistance
- Yes (see text)
This spell allows you to create moisture within the body of a living creature, healing damage from dehydration.
Hydrate heals 2d8 points +1 point per caster level (maximum +10) of dessication damage, removes all nonlethal damage from dehydration, and clears up any lingering effects of the dehydrated condition.
When cast on a creature of the fire subtype, hydrate deals damage instead of healing.
Such a creature can apply spell resistance and attempt a Will save to take half damage.