Extract Drug
Extract Drug is a D&D 3.5 spell (Conjuration (Creation)) from BV. On class lists for Bard (Level 1), Cleric (Level 1), Druid (Level 1), and others. Range or area: Touch; Saving throw: None (harmless); Duration: Permanent; Casting time: 1 minute.
- School
- Conjuration (Creation)
- Casting Time
- 1 minute
- Components
- V, S, F
- Range
- Touch
- Effect
- One dose of a drug
- Duration
- Permanent
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
The caster infuses a substance with energy and creates a magical version of a drug. The magical version manifests as greenish fumes that rise from the chosen focus. The fumes must then be inhaled as a standard action within 1 round to get the drug’s effects.
The type of drug extracted depends on the substance used.
| Material | Drug Extracted | Effect on Focus |
|---|---|---|
| Metal | Baccaran | Metal’s hardness drops by 1. |
| Stone | Vodare | Stone’s hardness drops by 1. |
| Water | Sannish | Water becomes brackish and foul. |
| Air | Mordayn | Foul odor fills the vapor area (up to 50-ft. radius) for 1 hour. |
| Wood | Mushroom | Wood takes on powder a permanent foul odor |
There may be other drugs that can be extracted with rarer substances, at the DM’s discretion.
Focus: 15 lb. or 1 cubic foot of the material in question.