Conduit of Life
Conduit of Life is a D&D 3.5 spell (Conjuration (Healing)) from CC. On class lists for Cleric (Level 2), Paladin (Level 2), Cleric Variant (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 10 minutes/level or until discharged; Casting time: 1 standard action.
- School
- Conjuration (Healing)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 10 minutes/level or until discharged
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
A small kernel of positive energy grows within your heart, warming your whole body.
The next time you use a class feature or racial ability to channel positive energy (such as turn undead or lay on hands), you also heal a number of points of damage to yourself equal to 2d10+1/caster level (maximum +10).
If you are already subject to an ongoing healing effect (such as vigor, or if you receive a cure spell while conduit of life is still in effect, this spell instead heals a number of points of damage equal to 3d8+1/caster level (maximum +10) and it is discharged.