Conduit of Life

Complete Champion (CC)Updated Supplementals (3.5)

Conduit of Life is a D&D 3.5 spell (Conjuration (Healing)) from CC. On class lists for Cleric (Level 2), Paladin (Level 2), Cleric Variant (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 10 minutes/level or until discharged; Casting time: 1 standard action.

School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
10 minutes/level or until discharged
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

A small kernel of positive energy grows within your heart, warming your whole body.

The next time you use a class feature or racial ability to channel positive energy (such as turn undead or lay on hands), you also heal a number of points of damage to yourself equal to 2d10+1/caster level (maximum +10).

If you are already subject to an ongoing healing effect (such as vigor, or if you receive a cure spell while conduit of life is still in effect, this spell instead heals a number of points of damage equal to 3d8+1/caster level (maximum +10) and it is discharged.