Brilliant Blade

Spell Compendium (Sc)Updated Supplementals (3.5)

Brilliant Blade is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Sorcerer (Level 6), Wizard (Level 6), Necromancer Variant (Level 6), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (harmless, object); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One melee or thrown weapon, or fifty projectiles in contact with each other
Duration
1 minute/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes (harmless, object)

With a word, the indicated weapon glows with a soft blue-white halo that emits a low, slowly pulsating hum. The faint smell of ozone permeates the air.

You transform a single melee weapon, natural weapon, thrown weapon, or group of projectiles into a weapon with the brilliant energy special ability (DMG 224). If this spell is cast on arrows or crossbow bolts, the effect on a particular projectile ends after one use, whether or not the missile strikes its intended target. Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.