Animalistic Power
Animalistic Power is a D&D 3.5 spell (Transmutation) from PH2. On class lists for Cleric (Level 2), Druid (Level 2), Duskblade (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Target
- One creature
- Duration
- 1 minute/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
A sparkling nimbus of green light appears around the creature.
As the light fades, the creature seems a shade larger and assumes a more animalistic, even feral countenance.
You imbue the subject with an aspect of the natural world.
The subject gains a +2 enhancement bonus to Strength, Dexterity, and Constitution.
Material Component: A bit of animal fur, feathers, or skin.