Animalistic Power

Player's Handbook II (PH2)Updated Supplementals (3.5)

Animalistic Power is a D&D 3.5 spell (Transmutation) from PH2. On class lists for Cleric (Level 2), Druid (Level 2), Duskblade (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One creature
Duration
1 minute/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

A sparkling nimbus of green light appears around the creature.
As the light fades, the creature seems a shade larger and assumes a more animalistic, even feral countenance.
You imbue the subject with an aspect of the natural world.
The subject gains a +2 enhancement bonus to Strength, Dexterity, and Constitution.
Material Component: A bit of animal fur, feathers, or skin.