Naga, Guardian
Large Aberration — CR 10
- Hit Dice
- 11d8+44 (93 hp)
- Initiative
- +2
- Speed
- Land 40 ft
- Armor Class
- 18, touch 11, flat-footed 16
- Base Attack / Grapple
- +8/+17
- Attack
- Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)
- Full Attack
- Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)
- STR
- 21
- DEX
- 14
- CON
- 19
- INT
- 16
- WIS
- 19
- CHA
- 18
- Fort / Ref / Will
- +7 / +7 / +11
- Challenge Rating
- 10
- Alignment
- Usually Lawful-Good
- Organization
- Solitary or nest (2–4)
- Treasure
- Standard
- Environment
- Plains
- Level Adjustment
- —
- Caster Level
- 9
Special Abilities
Feats
This beautiful creature looks like a snake with a human face and green-gold scales. A golden frill runs from the top of its head to the tip of its tail. The sweet scent of flowers accompanies the creature.
Description
Nagas are highly intelligent creatures with a variety of magical powers. They are natural masters of those around them, using subtle wards and clever traps to keep intruders from disturbing their peace.
All nagas have long, snakelike bodies covered with glistening scales, and more or less human faces. They range in length from 10 to 20 feet and weigh from 200 to 500 pounds. The eyes of a naga are bright and intelligent, burning with an almost hypnotic inner light.
Wise and good, guardian nagas often protect sacred places or maintain a lookout against evil deeds.
A guardian naga tends to raise its crest when it becomes angry.
Guardian nagas speak Celestial and Common.
Combat
Nagas favor spells over other forms of combat. Because they are almost always found in the lairs they guard and know well, they can arrange most encounters to suit their wishes.
Guardian nagas usually warn off intruders before attacking. If the warning is ignored, they may begin a spell assault or spit poison.
Poison (Ex): Injury or contact, Fortitude DC 19, initial and secondary damage 1d10 Con. The save DC is Constitution-based.
Spit (Ex): A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spells: Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and domain spells are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them.
Typical Spells Known (6/7/7/7/5; save DC 14 + spell level): 0—cure minor wounds, daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st—cure light wounds, divine favor, expeditious retreat, mage armor, magic missile; 2nd—detect thoughts, lesser restoration, see invisibility, scorching ray; 3rd—cure serious wounds, dispel magic, lightning bolt; 4th—divine power, greater invisibility.