Cone of Cold
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S, M, DF
- Range
- 60 ft.
- Duration
- Instantaneous
- Saving Throw
- Reflex half
- Spell Resistance
- Yes
Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster level (maximum 15d6).
Arcane Material Component: A very small crystal or glass cone.