Wither Limb

Book of Vile Darkness (BV)Updated Supplementals (3.0)

Wither Limb is a D&D 3.5 spell (Necromancy) from BV. On class lists for Cleric (Level 2), Mortal Hunter (Level 2), Sorcerer (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude negates; Duration: 1 round/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One humanoid creature with limbs
Duration
1 round/level
Saving Throw
Fortitude negates
Spell Resistance
Yes

The caster chooses to wither either the arms or the legs of the subject. Withered legs force a character to fall prone and make it impossible for her to move more than 5 feet per round. Withered arms make it impossible for a character to use objects or cast spells with somatic components, and the subject must drop anything she was holding. At the end of the spell’s duration, the limbs return to normal.