Wings of Air

Spell Compendium (Sc)Updated Supplementals (3.5)

Wings of Air is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 2), Sorcerer (Level 2), Wizard (Level 2), and others. Range or area: Touch; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V
Range
Touch
Target
One winged creature
Duration
1 minute/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You place your hand on the creature’s shoulders, and a warm yellow radiance infuses it, spreading out to the tips of its wings.

The creature you touch becomes more agile in the air, able to make quicker turns, and more maneuverable when flying. The subject must be capable of flight using wings. The creature’s maneuverability improves by one grade—from clumsy to poor, poor to average, average to good, or good to perfect.

A single creature cannot benefit from multiple applications of this spell at one time.