Weapon of Impact
Weapon of Impact is a D&D 3.5 spell (Transmutation) from Mag. On class lists for Bard (Level 3), Cleric (Level 3), Sorcerer (Level 3), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (harmless, object); Duration: 10 minutes/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One bludgeoning weapon or 50 bludgeoning projectiles in contact with each other
- Duration
- 10 minutes/level
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- Yes (harmless, object)
This spell makes a blunt weapon have greater impact, improving its ability to deal telling blows.
This transmutation doubles the threat range of the blunt weapon.
A normal threat range of 20 becomes 19-20.
A threat range of 19-20 becomes 17-20.
The spell has no effect on piercing or slashing weapons, and it does not stack with itself.
If cast on sling bullets or other blunt projectiles, the weapon of impact effect on a particular projectile ends after one use, whether or not the missile strikes its intended target.