Venom Bolt

Serpent Kingdoms (SK)Updated Forgotten Realms (3.5)

Venom Bolt is a D&D 3.5 spell (Evocation) from SK. On class lists for Cleric (Level 4), Sorcerer (Level 4), Wizard (Level 4), and others. Range or area: 100 ft.; Saving throw: Reflex half, Fortitude partial (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
100 ft.
Area
100 ft. line
Duration
Instantaneous
Saving Throw
Reflex half, Fortitude partial (see text)
Spell Resistance
Yes

You release a beam of fell energy from your eye, mouth, fingertip, or tail tip that travels in a straight line.
Every creature in its path takes 2d8 points of acid damage, though the beam is not actually composed of any acidic substance.
A successful Reflex save halves this damage.
Furthermore, every creature in the path of the venom bolt must also make a successful Fortitude save or be paralyzed for 1d4+1 rounds.
Success means the subject is slowed for 1 round.
Creatures do not block the beam, but walls and other solid barriers do.
Yuan-ti and their creations (such as tainted ones and broodguards) are immune to the effects of this spell, as are creatures with the Snake Blood feat (see Feats in FORGOTTEN REALMS Campaign Setting).
Other Scaled Ones are immune to the paralysis effect and need not save against it.
Material Component: A drop of venom from any sort of poisonous snake.