Urchin's Spines
Urchin's Spines is a D&D 3.5 spell (Transmutation) from Sto. On class lists for Planar Ranger (Level 1), Urban Ranger (Level 1), Ranger Variant (Level 1), and others. Range or area: Touch; Saving throw: Will negates (see text) (harmless); Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M, DF
- Range
- Touch
- Target
- One creature
- Duration
- 1 minute/level
- Saving Throw
- Will negates (see text) (harmless)
- Spell Resistance
- Yes (harmless)
The transmuted creature’s skin (including clothing and armor) is covered by 2-inch spines.
An opponent who grapples the subject or strikes it with a natural weapon takes 1d3 points of piercing damage from the spines, which also inject a mildly irritating poison.
The opponent must make a DC 13 Fortitude save or take initial and secondary damage of 1d2 Dexterity.
Arcane Material Component: A spine from a sea urchin.