Transmute Stone to Sand

Sandstorm (Sa)Updated Supplementals (3.5)

Transmute Stone to Sand is a D&D 3.5 spell (Transmutation) from Sa. On class lists for Druid (Level 5), Sorcerer (Level 5), Wizard (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: See text; Duration: Permanent; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M, DF
Range
Medium (100 ft. + 10 ft./level)
Area
Up to two 10 ft. cubes/caster level (S)
Duration
Permanent
Saving Throw
See text
Spell Resistance
No

This spell turns natural, uncut, or unworked stone of any sort into an equal volume of sand.
If the spell is cast upon a boulder, for example, the boulder collapses into a heap of sand.
Magical stone is not affected by this spell.
The depth of the sand created cannot exceed 10 feet.
If transmute stone to sand is cast upon the ceiling of a cavern or tunnel, the sand falls to the floor and scatters in a pile 5 feet deep.
For example, a 10th-level caster could convert twenty 10-foot cubes into sand.
Piling on the floor, this sand would cover an area of forty 10-foot squares to a depth of 5 feet.
The falling sand and the ensuing cave-in deal 8d6 points of bludgeoning damage to anyone caught directly beneath the area, or half damage to those who succeed on Reflex saves.
Castles and large stone buildings generally have immunity to this spell, since transmute stone to sand can’t affect worked stone and doesn’t reach deep enough to undermine such buildings’ foundations.
However, small buildings or structures often rest upon foundations shallow enough to be damaged or even partially toppled by this spell.
The sand remains until a successful dispel magic or transmute sand to stone spell restores its substance—though not necessarily its form.
Arcane Material Component: Sandstone and granite.