Transmute Sand to Stone
Transmute Sand to Stone is a D&D 3.5 spell (Transmutation) from Sa. On class lists for Druid (Level 5), Sorcerer (Level 5), Wizard (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: See text; Duration: Permanent; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M, DF
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- Up to two 10 ft. cubes/caster level (S)
- Duration
- Permanent
- Saving Throw
- See text
- Spell Resistance
- No
This spell transforms a mass of sand of any depth into solid stone permanently.
Any creature in the sand is allowed a Reflex save to escape before the area is hardened to stone.
If the creature fails its save, it is entangled and can’t move.
It is not considered helpless, however, and it can break out by damaging the stone.
Stone has hardness 8 and 15 hit points per inch of thickness.
The creature can also make a Strength check to break free.
The break DC is 20, +2 per inch of thickness of the stone.
Transmute sand to stone counters and dispels transmute stone to sand.
Arcane Material Component: Sand, dirt, and water.