Touch of the Blackened Soul

Dragon Magic (DM)Updated Supplementals (3.5)

Touch of the Blackened Soul is a D&D 3.5 spell (Transmutation) from DM. On class lists for Cleric (Level 4), Sorcerer (Level 4), Wizard (Level 4), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 3 rounds or until ended; Casting time: 1 swift action.

School
Transmutation
Casting Time
1 swift action
Components
V, S
Range
Personal
Target
The caster
Duration
3 rounds or until ended
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

Inky black energy flows across your body, dripping to the ground and hissing with corruption everywhere it lands.
This spell adds a taint of evil to your magic, granting you special potency against your good-aligned enemies.
Your spells gain the evil descriptor.
Any spell you cast of 3rd level or lower deals +50% damage to good-aligned creatures.
As part of the casting of this spell, if you are a sorcerer you can sacrifice one sorcerer spell slot of 5th to 9th level; doing this increases the maximum level of spells affected by touch of the blackened soul to the level of the sacrificed slot minus 1.
For example, if you spend a 4th-level slot to cast the spell and a 5th-level spell slot to augment it, you would deal extra damage to good-aligned creatures with spells of 4th level or lower.
Special: An evil-aligned caster of the dragonblood subtype can choose to end this spell’s duration by activating protection from good (as the spell, but targeting itself) as a swift action.
This effect lasts for the normal duration of protection from good.