Touch of the Blackened Soul
Touch of the Blackened Soul is a D&D 3.5 spell (Transmutation) from DM. On class lists for Cleric (Level 4), Sorcerer (Level 4), Wizard (Level 4), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 3 rounds or until ended; Casting time: 1 swift action.
- School
- Transmutation
- Casting Time
- 1 swift action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 3 rounds or until ended
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
Inky black energy flows across your body, dripping to the ground and hissing with corruption everywhere it lands.
This spell adds a taint of evil to your magic, granting you special potency against your good-aligned enemies.
Your spells gain the evil descriptor.
Any spell you cast of 3rd level or lower deals +50% damage to good-aligned creatures.
As part of the casting of this spell, if you are a sorcerer you can sacrifice one sorcerer spell slot of 5th to 9th level; doing this increases the maximum level of spells affected by touch of the blackened soul to the level of the sacrificed slot minus 1.
For example, if you spend a 4th-level slot to cast the spell and a 5th-level spell slot to augment it, you would deal extra damage to good-aligned creatures with spells of 4th level or lower.
Special: An evil-aligned caster of the dragonblood subtype can choose to end this spell’s duration by activating protection from good (as the spell, but targeting itself) as a swift action.
This effect lasts for the normal duration of protection from good.