Thunder Field

Player's Handbook II (PH2)Updated Supplementals (3.5)

Thunder Field is a D&D 3.5 spell (Evocation) from PH2. On class lists for Bard Variant (Level 4), Divine Bard (Level 4), Prestige Bard (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: See text; Duration: 1 round/level; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Area
20 ft. radius spread
Duration
1 round/level
Saving Throw
See text
Spell Resistance
Yes

The air around you crackles with the distant boom of thunder.
A dome of translucent golden energy surrounds the spell’s area.
The dome shakes and rattles, while the muffled sounds of explosive blasts echoes from it.
Any creature within the dome is knocked into the air by the powerful, ear-splitting blasts.
This spell creates an area of turbulent, sonic energy.
For the duration of the spell, any creature that starts its turn in the spell’s area must make a Fortitude save or take 1d8 points of sonic damage.
In addition, affected creatures must make a Reflex save or be knocked prone.
If a creature is already prone, failing this save has no effect on it.