Swim

Complete Arcane (CAr)Updated Supplementals (3.5)

Swim is a D&D 3.5 spell (Transmutation) from CAr. On class lists for Druid (Level 2), Sorcerer (Level 2), Wizard (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 10 minutes/level (D); Casting time: 1 full round.

School
Transmutation
Casting Time
1 full round
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Target
One creature
Duration
10 minutes/level (D)
Saving Throw
None
Spell Resistance
Yes (harmless)

This spell gives the recipient a swim speed like any aquatic creature (though not the ability to breathe water or hold one’s breath beyond normal limits). So long as the creature isn’t carrying more than a light load, it can swim at its normal speed without making Swim checks. It also gains a +8 competence bonus on any Swim checks to perform special actions or avoid hazards, though it still takes the normal penalty for weight carried (-1 per 5 pounds). The recipient can choose to take 10 on swim checks, even if rushed or threatened, and can use the run action while swimming if it swims in a straight line.

If the creature is carrying more than a light load, it must make Swim checks to move (taking the normal penalty for weight carried), but all other benefits and bonuses of the spell still apply.

Material Component: A goldfish scale.