Swim
Swim is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 2), Sorcerer (Level 2), Wizard (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 10 minutes/level (D); Casting time: 1 full round.
- School
- Transmutation
- Casting Time
- 1 full round
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One creature
- Duration
- 10 minutes/level (D)
- Saving Throw
- None
- Spell Resistance
- Yes (harmless)
Making the sound of crashing waves with your throat completes the spell. With a wave of your hand, your subject seems more streamlined, with a hint of webbed appendages.
This spell gives the recipient a swim speed of 30 feet (although not the ability to breathe water or hold one’s breath beyond normal limits). As long as the creature isn’t carrying more than a light load, it can swim without making Swim checks. It also gains a +8 bonus on any Swim checks to perform special actions or avoid hazards, though it still takes the normal penalty for weight carried (—1 per 5 pounds). The recipient can choose to take 10 on Swim checks, even if rushed or threatened, and can use the run action while swimming if it swims in a straight line.
If the creature is carrying more than a light load, it must make Swim checks to move (taking the normal penalty for weight carried), but all other benefits of the spell still apply.
Material Component: A goldfish scale.