Swim
Swim is a D&D 3.5 spell (Transmutation) from Sto. On class lists for Druid (Level 2), Sorcerer (Level 2), Wizard (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 10 minutes/level (D); Casting time: 1 full round.
- School
- Transmutation
- Casting Time
- 1 full round
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One creature
- Duration
- 10 minutes/level (D)
- Saving Throw
- None
- Spell Resistance
- Yes (harmless)
This spell gives the recipient a swim speed equal to its land speed (though not the ability to breathe water or hold its breath beyond normal limits).
So long as the creature isn’t carrying more than a light load, it can swim at its normal speed without making Swim checks.
It also gains a +8 competence bonus on any Swim check to perform some special action or avoid a hazard.
The creature can choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line.
If the creature is carrying more than a light load, it must make Swim checks to move (taking the normal penalty for weight carried), but all other benefits and bonuses of the spell still apply.
Arcane Material Component: A goldfish scale.