Superior Invisibility

Complete Arcane (CAr)Updated Supplementals (3.5)

Superior Invisibility is a D&D 3.5 spell (Illusion (Glamer)) from CAr. On class lists for Sorcerer (Level 9), Wizard (Level 9), Abjurer Variant (Level 9), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 hour/level (D); Casting time: 10 minutes.

School
Illusion (Glamer)
Casting Time
10 minutes
Components
V, S
Range
Touch
Target
The caster or a creature or object weighing no more than 100 lb./caster level
Duration
1 hour/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
No

This powerful glamer functions like invisibility, except that it masks image, scent, and sound alike, concealing the subject from all senses except touch and taste. As with greater invisibility, this spell doesn’t end if the subject attacks. While invisible, the subject exudes no scent and radiates a silence that absorbs all sound and vibration in a 5-foot radius, preventing detection by tremorsense and similar abilities, as well as preventing speech and the casting of spells with somatic components (though the subject remains able to detect scents and can hear as normal).

Superior invisibility renders the recipient immune to detection by see invisibility, faerie fire, glitterdust, invisibility purge, true seeing or the blindsight ability. Certain mundane conditions (such as leaving footprints) can also render a subject detectable.