Sunstroke
Sunstroke is a D&D 3.5 spell (Necromancy) from Sa. On class lists for Druid (Level 1), Sorcerer (Level 1), Wizard (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude partial (see text); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One living creature
- Duration
- Instantaneous
- Saving Throw
- Fortitude partial (see text)
- Spell Resistance
- Yes
You cause a living creature to experience the effects of heatstroke.
The target takes 2d6 points of nonlethal damage.
If the target fails a Fortitude save, it immediately becomes fatigued, or exhausted if already fatigued.
Since this spell causes heatstroke, the damage and fatigue dealt can only be healed after that condition is treated properly (see page 13).