Sun Bolt
Sun Bolt is a D&D 3.5 spell (Evocation) from ShS. On class lists for Cleric (Level 2), Sorcerer (Level 2), Wizard (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex partial; Duration: 1 round; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- Ray
- Duration
- 1 round
- Saving Throw
- Reflex partial
- Spell Resistance
- Yes
A ray of burning sunlight springs from your hand.
You must make a ranged touch attack to hit your target.
A creature struck by the bolt is blinded for 1 round and takes 2d6 points of damage.
Creatures harmed by sunlight take double damage.
Undead always take double damage, as do fungi, molds, oozes, and slimes; undead damaged by sunlight (such as vampires) always take triple damage.
A successful Reflex save negates the blindness.