Summon Monster VII
Summon Monster VII is a D&D 3.5 spell (Conjuration (Summoning)) from PH. On class lists for Cleric (Level 7), Sorcerer (Level 7), Wizard (Level 7), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 full round.
- School
- Conjuration (Summoning)
- Casting Time
- 1 full round
- Components
- V, S, DF, F
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- One or more summoned creatures within 30 ft. of each other
- Duration
- 1 round/level (D)
- Saving Throw
- None
- Spell Resistance
- No
This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
7TH LEVEL
| Monster | Alignment |
|---|---|
| Celestial elephant | LG |
| Avoral (guardinal) | NG |
| Celestial baleen whale 1 | NG |
| Djinni (genie) | CG |
| Elemental, Huge (any) | N |
| Invisible stalker | N |
| Slaad, red | CN |
| Devil, bone | LE |
| Fiendish megaraptor | LE |
| Fiendish monstrous scorpion, Huge | NE |
| Babau (demon) | CE |
| Fiendish giant octopus 1 | CE |
| Fiendish girallon | CE |
1 may be summoned only into an aquatic or watery environment