Summon Monster VII

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Summon Monster VII is a D&D 3.5 spell (Conjuration (Summoning)) from PH. On class lists for Cleric (Level 7), Sorcerer (Level 7), Wizard (Level 7), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 full round.

School
Conjuration (Summoning)
Casting Time
1 full round
Components
V, S, DF, F
Range
Close (25 ft. + 5 ft./2 levels)
Effect
One or more summoned creatures within 30 ft. of each other
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No

This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

7TH LEVEL

Monster Alignment
Celestial elephant LG
Avoral (guardinal) NG
Celestial baleen whale 1 NG
Djinni (genie) CG
Elemental, Huge (any) N
Invisible stalker N
Slaad, red CN
Devil, bone LE
Fiendish megaraptor LE
Fiendish monstrous scorpion, Huge NE
Babau (demon) CE
Fiendish giant octopus 1 CE
Fiendish girallon CE

1 may be summoned only into an aquatic or watery environment