Summon Monster II

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Summon Monster II is a D&D 3.5 spell (Conjuration (Summoning)) from PH. On class lists for Bard (Level 2), Cleric (Level 2), Sorcerer (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 full round.

School
Conjuration (Summoning)
Casting Time
1 full round
Components
V, S, DF, F
Range
Close (25 ft. + 5 ft./2 levels)
Effect
One or more summoned creatures within 30 ft. of each other
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No

This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

2ND LEVEL

Monster Alignment
Celestial giant bee LG
Celestial giant bombardier beetle NG
Celestial riding dog NG
Celestial eagle CG
Lemure (devil) LE
Fiendish squid 1 LE
Fiendish wolf LE
Fiendish monstrous centipede, Large NE
Fiendish monstrous scorpion, Medium NE
Fiendish shark, Medium 1 NE
Fiendish monstrous spider, Medium CE
Fiendish snake, Medium viper CE

1 may be summoned only into an aquatic or watery environment