Summon Golem

Player's Handbook II (PH2)Updated Supplementals (3.5)

Summon Golem is a D&D 3.5 spell (Conjuration (Summoning)) from PH2. On class lists for Cleric (Level 9), Sorcerer (Level 9), Wizard (Level 9), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 minute/level; Casting time: 1 full round.

School
Conjuration (Summoning)
Casting Time
1 full round
Components
V, S, F
Range
Close (25 ft. + 5 ft./2 levels)
Effect
One summoned golem
Duration
1 minute/level
Saving Throw
None
Spell Resistance
No

You wave your hand over a lump of flesh, clay, stone, or iron while chanting a lengthy incantation.
Moments later, a golem of similar substance appears in a flash of light to serve you.
You summon a flesh, clay, stone, or iron golem.
The golem begins acting at the start of your next turn and follows your simple commands.
The golem disappears when it is destroyed or when the spell’s duration expires.
Focus: A small lump of preserved flesh, dried clay, unworked stone, or iron ore.