Subdue Aura

Complete Champion (CC)Updated Supplementals (3.5)

Subdue Aura is a D&D 3.5 spell (Abjuration) from CC. On class lists for Cleric Variant (Level 3), Cloistered Cleric (Level 3), Cleric (Level 3), and others. Range or area: Touch; Saving throw: Will negates (object); Duration: 10 minutes/level; Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One creature or object
Duration
10 minutes/level
Saving Throw
Will negates (object)
Spell Resistance
Yes (object)

The normally formidable aura that marks you as a servant of a higher power recedes, leaving few traces of your allegiance visible to creatures that can see such marks.

This spell masks the target’s aura, making it appear less powerful than it really is. For every two caster levels, the target of a subdue aura spell appears to have 1 fewer Hit Die than it really does.

If the target has no aura, the spell has no effect.