Storm of Fire and Ice

Complete Mage (CM)Updated Supplementals (3.5)

Storm of Fire and Ice is a D&D 3.5 spell (Evocation) from CM. On class lists for Druid (Level 6), Sorcerer (Level 6), Wizard (Level 6), and others. Range or area: Long (400 ft. + 40 ft./level); Saving throw: Reflex half; Duration: 1 round; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Long (400 ft. + 40 ft./level)
Area
Cylinder (20 ft. radius, 40 ft. high)
Duration
1 round
Saving Throw
Reflex half
Spell Resistance
Yes

You bring forth a swirling vortex of smoking lava intermixed with chunks of steaming ice.

A shower of lava globs and hailstones rains down for 1 round, dealing 6d6 points of cold damage and 6d6 points of fire damage to everything in the area. The cylinder provides concealment similar to fog cloud and also applies a -4 penalty on Listen checks made within the area. Movement costs within the area of the spell are doubled.

At the end of the duration, the lava and ice disappear, leaving no lingering effects (other than the damage dealt).