Storm Mote
Storm Mote is a D&D 3.5 spell (Evocation) from Sa. On class lists for Druid (Level 3), Sorcerer (Level 3), Wizard (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude half; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S, M, DF
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- Cylinder (5 ft. radius, 10 ft. high)
- Duration
- 1 round/level
- Saving Throw
- Fortitude half
- Spell Resistance
- Yes
You create a whirling vortex of sand.
It flies at speed of 60 feet per round (perfect maneuverability), and you can concentrate on controlling its every movement or specify a simple program.
Directing the vortex’s movement is a move action, while changing its programmed movement is a standard action.
If you don’t move or program the vortex, it merely stays at rest, spinning and howling.
The vortex dissipates if it exceeds the spell’s range.
If a storm mote enters a space with a creature, it stops moving for the round and deals 2d8 points of damage to the creature.
A successful Fortitude save reduces damage by half.
Those outside the vortex have concealment against those inside.
The vortex extinguishes all nonmagical flame.
Arcane Material Component: A pinch of sand.