Stand Firm

The Forge of War (FoW)Updated Eberron (3.5)

Stand Firm is a D&D 3.5 spell (Transmutation) from FoW. On class lists for Cleric (Level 3), Paladin (Level 3), Cleric Variant (Level 3), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (harmless); Duration: 1 round/level (see text); Casting time: 1 immediate action.

School
Transmutation
Casting Time
1 immediate action
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature/2 caster levels
Duration
1 round/level (see text)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

The stand firm spell was a creation of Thrane divine warriors to be used as a defense against Karrnath’s mighty cavalry. All subjects of the spell gain a +4 morale bonus to Armor Class against charge attacks, and on opposed checks for the purpose of defending against bull rushes, grapples, overrun attacks, and trip attacks.

The spell remains in effect on a subject (up to its maximum duration) so long as that subject does not move. If a subject moves, taking even so much as a 5-foot step, it loses the spell’s benefit.