Stabilize

Spell Compendium (Sc)Updated Supplementals (3.5)

Stabilize is a D&D 3.5 spell (Conjuration (Healing)) from Sc. On class lists for Cleric (Level 2), Paladin (Level 2), Cleric Variant (Level 2), and others. Range or area: 50 ft.; Saving throw: Will negates (harmless) (see text); Duration: Instantaneous; Casting time: 1 swift action.

School
Conjuration (Healing)
Casting Time
1 swift action
Components
V, S, DF
Range
50 ft.
Target
All dying creatures within 50 ft. of the caster
Area
50 ft. radius burst centered on the caster
Duration
Instantaneous
Saving Throw
Will negates (harmless) (see text)
Spell Resistance
Yes (harmless)

Filled with compassion and concern, you draw upon your deity’s power. A burst of golden energy springs forth, spreading from you. Those still alive around you seem less bloody and in less pain.

This spell, designed to work on the battlefield, allows you to stabilize the dying all around you. A burst of positive energy spreads out from you, healing 1 point of damage to all living creatures in the affected area, whether allied or not. This spell deals 1 point of damage to undead creatures, which are allowed a Will saving throw to negate the effect.