Spiderskin

Spell Compendium (Sc)Updated Supplementals (3.5)

Spiderskin is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 3), Sorcerer (Level 3), Wizard (Level 3), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 10 minutes/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M, DF
Range
Touch
Target
One creature
Duration
10 minutes/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

You cast this spell upon yourself, and your flesh glows yellow. The glow quickly subsides, but you feel your flesh thicken, its surface growing harder and more like a carapace.

The spell grants the recipient a +1 enhancement bonus to its existing natural armor bonus, a +1 racial bonus on saves against poison, and a +1 racial bonus on Hide checks for every three caster levels you have. This means that the bonuses to natural armor, saves, and Hide checks improve to +2 at caster level 6th, +3 at caster level 9th, +4 at 12th, and +5 at 15th.

The enhancement bonus provided by spiderskin stacks with the subject’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0, much as a character wearing only normal clothing has an armor bonus of +0.

Arcane Material Component: The leg of a spider.