Spiderskin
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M, DF
- Range
- Touch
- Target
- One creature
- Duration
- 10 minutes/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Spiderskin makes the subject’s skin tougher and more like a carapace.
The spell grants the recipient a +1 enhancement bonus to its existing natural armor bonus, a +1 racial bonus on saves against poison, and a +1 racial bonus on Hide checks.
Each of these bonuses increases by 1 for every three caster levels above 3rd, for a maximum of +5 at caster level 12th.
The enhancement bonus provided by spiderskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor.
A creature without natural armor has an effective natural armor bonus of +0, much as a character wearing only normal clothing has an armor bonus of +0.
Material Component: A piece of a spider.