Sleet Storm
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S, M, DF
- Range
- Long (400 ft. + 40 ft./level)
- Duration
- 1 round/level
- Saving Throw
- None
- Spell Resistance
- No
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).
The sleet extinguishes torches and small fires.
Arcane Material Component: A pinch of dust and a few drops of water.