Sea Legs
Sea Legs is a D&D 3.5 spell (Transmutation) from ShS. On class lists for Bard (Level 1), Cleric (Level 1), Sorcerer (Level 1), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 hour/level (D); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One creature
- Duration
- 1 hour/level (D)
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes
You grant a creature the ability to maneuver easily while aboard ship, even during inclement weather.
Any creature affected by a sea legs spell automatically succeeds on Balance checks (DC 20 or lower) made due to sloped surfaces and slightly slippery conditions.
Furthermore, the creature can move at its normal speed while balancing on a ship’s deck, rather than half speed.
See the Balance skill description in the Player’s Handbook for more information.