Ring of Fire

Exemplars of Evil (EE)Updated Supplementals (3.5)

Ring of Fire is a D&D 3.5 spell (Conjuration (Creation)) from EE. On class lists for Druid (Level 9), Sorcerer (Level 9), Wizard (Level 9), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex partial; Duration: 1 round/2 levels; Casting time: 1 round.

School
Conjuration (Creation)
Casting Time
1 round
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Area
10 ft. radius
Effect
Create an area of lava (see text)
Duration
1 round/2 levels
Saving Throw
Reflex partial
Spell Resistance
No

You utter deep, rumbling tones as you make arcane gestures over the basalt disc, causing it to glow white hot and evaporate in your hand. When you finish, the ground tears open and hot lava wells up from the depths of the earth.

You create an area of lava. All creatures in the area that make successful Reflex saves take 1d6 points of fire damage plus 1 point per caster level. Creatures that fail their saves take 1d6 points of damage per caster level, to a maximum of 20d6 points. Creatures that take at least 1 point of damage from ring of fire take an extra 1d6 points of fire damage each round for 3 rounds.

Each round after the first, the area of lava expands by 10 feet, becoming a 20-foot-radius ring on the second round, a 30-foot-radius ring on the third round, and so on. As the ring of fire spreads, all creatures in its area must make new saving throws as described above.

When the spell’s duration expires, the lava cools rapidly. All creatures in the area at that time are held fast and cannot move until they make a successful Strength check or Escape Artist check against the spell’s DC. Breaking free of the lava is a full-round action.

Material Component: A disc of basalt (5 gp).