Repair Critical Damage
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One construct
- Duration
- Instantaneous
- Saving Throw
- None
- Spell Resistance
- Yes (harmless)
As repair light damage , except repair critical damage repairs 4d8 points of damage + 1 point per caster level (maximum +20).