Repair Light Damage
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One construct
- Duration
- Instantaneous
- Saving Throw
- None
- Spell Resistance
- Yes (harmless)
When laying your hands upon a construct that has at least 1 hit point remaining, or a living construct with —9 or more hit points, you transmute its structure to repair damage it has taken. The spell repairs 1d8 points of damage + 1 point per caster level (maximum +5).