Ray of Resurgence

Lost Empires of Faerûn (LE)Updated Forgotten Realms (3.5)

Ray of Resurgence is a D&D 3.5 spell (Evocation) from LE. On class lists for Cloistered Cleric (Level 1), Cleric Variant (Level 1), Cleric (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude negates (harmless); Duration: Instantaneous; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature
Effect
Restore 1/CL Str dmg max 5, remove Str penaltie 1d6+1/CL max +5, remove fatigue.
Duration
Instantaneous
Saving Throw
Fortitude negates (harmless)
Spell Resistance
Yes (harmless)

A glowing beam of rejuvenating yellow light springs from your fingers, unerringly striking your target.
A ray of resurgence has the following three effects on the target.

  • Restores up to 1 point per caster level (maximum 5 points) of Strength damage.
  • Negates any Strength penalties affecting the target, to a total of 1d6 +1 per caster level (maximum 1d6+5).
  • Makes an exhausted target fatigued, or removes the fatigued condition from a target affected by it.