Ray of Resurgence
Ray of Resurgence is a D&D 3.5 spell (Evocation) from LE. On class lists for Cloistered Cleric (Level 1), Cleric Variant (Level 1), Cleric (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude negates (harmless); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature
- Effect
- Restore 1/CL Str dmg max 5, remove Str penaltie 1d6+1/CL max +5, remove fatigue.
- Duration
- Instantaneous
- Saving Throw
- Fortitude negates (harmless)
- Spell Resistance
- Yes (harmless)
A glowing beam of rejuvenating yellow light springs from your fingers, unerringly striking your target.
A ray of resurgence has the following three effects on the target.
- Restores up to 1 point per caster level (maximum 5 points) of Strength damage.
- Negates any Strength penalties affecting the target, to a total of 1d6 +1 per caster level (maximum 1d6+5).
- Makes an exhausted target fatigued, or removes the fatigued condition from a target affected by it.