Quick March

Spell Compendium (Sc)Updated Supplementals (3.5)

Quick March is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Cleric (Level 2), Paladin (Level 2), Cleric Variant (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates (harmless); Duration: 1 round; Casting time: 1 swift action.

School
Transmutation
Casting Time
1 swift action
Components
V, S, DF
Range
Medium (100 ft. + 10 ft./level)
Target
All allies within 20 ft. of the target
Area
20 ft. radius burst
Duration
1 round
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

Upon casting this spell, your feet and those of your allies glow with a yellow nimbus of light.

Quick march increases your allies’ base land speed by 30 feet. (This adjustment is considered an enhancement bonus.) There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases a creature’s speed, this spell affects maximum jumping distance.