Quick March
Quick March is a D&D 3.5 spell (Transmutation) from MH. On class lists for Cleric (Level 2), Paladin (Level 2), Cleric Variant (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates (harmless); Duration: 1 round; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- All allies within 20 ft. of the target
- Area
- 20 ft. radius burst
- Duration
- 1 round
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Quick march increases your allies’ base land speed by 30 feet.
(This adjustment is considered an enhancement bonus).
There is no effect on other modes of movement, such as burrow, climb, fly, or swim.
As with any effect that increases a creature’s speed, this spell affects maximum jumping distance.