Quick March

Miniatures Handbook (MH)Updated Supplementals (3.5)

Quick March is a D&D 3.5 spell (Transmutation) from MH. On class lists for Cleric (Level 2), Paladin (Level 2), Cleric Variant (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates (harmless); Duration: 1 round; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Medium (100 ft. + 10 ft./level)
Target
All allies within 20 ft. of the target
Area
20 ft. radius burst
Duration
1 round
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

Quick march increases your allies’ base land speed by 30 feet.
(This adjustment is considered an enhancement bonus).
There is no effect on other modes of movement, such as burrow, climb, fly, or swim.
As with any effect that increases a creature’s speed, this spell affects maximum jumping distance.