Nchaser's Glowing Orb

Player's Guide to Faerûn (PG)Updated Forgotten Realms (3.5)

Nchaser's Glowing Orb is a D&D 3.5 spell (Evocation) from PG. On class lists for Wizard (Warcraft) (Level 3), Wizard (Level 3), Wizard Variant (Level 3), and others. Range or area: Touch; Saving throw: None; Duration: Permanent; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, F
Range
Touch
Effect
Magical, controllable light source
Duration
Permanent
Saving Throw
None
Spell Resistance
No

This spell places a magical light source inside a glass sphere roughly the size of a human fist.
You may control the light level generated by a Nchaser’s glowing orb by mental command, provided that the orb is within 30 feet of you.
The light level ranges from no light at all to illumination within a 60-foot radius.
There is no limit to the number of Nchaser’s glowing orbs you may possess, and you may control their light levels independently or in concert.
If a Nchaser’s glowing orb is smashed, the magic is lost.
If you die, however, the orbs retain their enchantment.
Any cleric, sorcerer, or wizard capable of casting 4th-level spells may gain control of a dead character’s orbs simply by touching them.
Focus: The glass sphere into which the light is placed.
An orb usable for this purpose has a hardness of 0 and 2 hit points each.