Mudslide
Mudslide is a D&D 3.5 spell (Conjuration (Creation)) from Sto. On class lists for Druid (Level 6), Sorcerer (Level 6), Wizard (Level 6), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex half (see text); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S, M, DF
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- 40 ft. radius spread
- Duration
- Instantaneous
- Saving Throw
- Reflex half (see text)
- Spell Resistance
- No
You create a landslide of mud and water, which crushes, buries, and mires those caught in its path. The mud covers the area of the spell to a depth of about 10 feet (although it might fill low-lying areas or fail to cover high points in the area, at the DM’s discretion).
Creatures within the spell’s effect must make a Reflex save. Those who fail take 8d6 points of damage and are buried (see Avalanches on page 90 of the transmute mud to rock spell hardens the slide into stone, trapping any creatures still within.