Master Cavalier

Complete Champion (CC)Updated Supplementals (3.5)

Master Cavalier is a D&D 3.5 spell (Transmutation) from CC. On class lists for Blackguard (Level 2), Cleric (Level 2), Paladin (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 10 minutes/level (D); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
10 minutes/level (D)
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

When you utter the final words of this spell, your muscles and equilibrium shift dramatically, making you feel more at home in the saddle than you do on your own feet.

Upon casting this spell, you gain a +10 circumstance bonus on all Ride checks. If you have special mount or similar class ability, your bonus on Ride checks increases to +20 while you are mounted on your special mount.

If you are affected by master cavalier while your mount is under the effects of phantom charge (page 125) and war-mount (page 129), your mount gains the ability to walk on liquids and gains a fly speed (average maneuverability) equal to its normal land-based speed. This effect lasts until either master cavalier or war-mount expires.