Manifest Life

The Forge of War (FoW)Eberron (3.5)
School
Necromancy
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One living creature (see text)
Duration
Instantaneous/1 minute or until discharged (see text)
Saving Throw
None
Spell Resistance
Yes

Your touch draws life force from your target, manifesting it in your hand as a glowing ball of positive energy.

To employ this spell, you must succeed on a melee touch attack against a living creature. If you do so, your touch deals 1d6 points of damage per two caster levels (maximum 15d6). This damage represents actual life force that you take from the subject, resulting in a ball of positive energy you hold in your hand. You can use this ball of positive energy in one of three ways.

  • You can, in any following round, touch yourself or any other living creature with that positive energy, as a standard action. The living creature absorbs the energy, healing as many points of damage as you dealt to the initial subject, up to the new subject’s full normal hit points.
  • You can use the ball of positive energy to make a melee touch against an undead creature, dealing the same amount of damage you initially dealt.
  • You can use it to power a turn undead attempt. The next turning attempt you make, so long as it occurs before the spell’s duration expires, does not count against your daily limit.

The ball of positive energy dissipates in 1 minute if not used, and it vanishes immediately if you use your hand for some other purpose.