Magic Vestment
Magic Vestment is a D&D 3.5 spell (Transmutation) from PH. On class lists for Artificer (Level 1), Cleric (Level 3), Knight of the Chalice (Level 3), and others. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 hour/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One armor or shield
- Effect
- Enhancement +1 AC/4CL max +5.
- Duration
- 1 hour/level
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- Yes (harmless, object)
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.