Magic Vestment

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Magic Vestment is a D&D 3.5 spell (Transmutation) from PH. On class lists for Artificer (Level 1), Cleric (Level 3), Knight of the Chalice (Level 3), and others. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 hour/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Touch
Target
One armor or shield
Effect
Enhancement +1 AC/4CL max +5.
Duration
1 hour/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes (harmless, object)

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.