Knight's Move
Knight's Move is a D&D 3.5 spell (Transmutation (Teleportation)) from Sc. On class lists for Prestige Paladin (Level 2), Paladin of Slaughter (Level 2), Paladin of Tyranny (Level 2), and others. Range or area: 5 ft./2 levels (see text); Saving throw: None (harmless); Duration: Instantaneous; Casting time: 1 swift action.
- School
- Transmutation (Teleportation)
- Casting Time
- 1 swift action
- Components
- V, S, DF
- Range
- 5 ft./2 levels (see text)
- Target
- The caster
- Duration
- Instantaneous
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
The ground before you appears overlaid with a chessboard pattern, with certain squares of the chessboard glowing softly red. Time stops for you as you move without walking to the indicated location.
You can teleport with a limited distance and a circumspect form of movement. You can instantly move up to 5 feet per two caster levels with this spell, but you must end this movement in a square that leaves you flanking an enemy.