Knight's Move

Spell Compendium (Sc)Updated Supplementals (3.5)

Knight's Move is a D&D 3.5 spell (Transmutation (Teleportation)) from Sc. On class lists for Prestige Paladin (Level 2), Paladin of Slaughter (Level 2), Paladin of Tyranny (Level 2), and others. Range or area: 5 ft./2 levels (see text); Saving throw: None (harmless); Duration: Instantaneous; Casting time: 1 swift action.

School
Transmutation (Teleportation)
Casting Time
1 swift action
Components
V, S, DF
Range
5 ft./2 levels (see text)
Target
The caster
Duration
Instantaneous
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

The ground before you appears overlaid with a chessboard pattern, with certain squares of the chessboard glowing softly red. Time stops for you as you move without walking to the indicated location.

You can teleport with a limited distance and a circumspect form of movement. You can instantly move up to 5 feet per two caster levels with this spell, but you must end this movement in a square that leaves you flanking an enemy.