Jump, Mass
Jump, Mass is a D&D 3.5 spell (Transmutation) from ShS. On class lists for Druid (Level 3), Ranger (Level 3), Sorcerer (Level 3), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (harmless); Duration: 1 minute/level (D); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature/caster level within 30 ft. of each other
- Duration
- 1 minute/level (D)
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes
This spell functions like jump, except that it affects a group of creatures in an area, all of which gain a +10 enhancement bonus on Jump checks.
The enhancement bonus increases to +20 at caster level 10th, and to +30 (the maximum) at caster level 14th.
Pirates on the Great Sea are fond of this spell during boarding actions.