Jump
Jump is a D&D 3.5 spell (Transmutation) from PH. On class lists for Druid (Level 1), Consecrated Harrier (Level 1), Spellthief (Level 1), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level (D); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Target
- One creature
- Duration
- 1 minute/level (D)
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes
The subject gets a +10 enhancement bonus on Jump checks. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.
Material Component: A grasshopper’s hind leg, which you break when the spell is cast.