Jump

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Jump is a D&D 3.5 spell (Transmutation) from PH. On class lists for Druid (Level 1), Consecrated Harrier (Level 1), Spellthief (Level 1), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level (D); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One creature
Duration
1 minute/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes

The subject gets a +10 enhancement bonus on Jump checks. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.

Material Component: A grasshopper’s hind leg, which you break when the spell is cast.