Ironguts

Spell Compendium (Sc)Updated Supplementals (3.5)

Ironguts is a D&D 3.5 spell (Abjuration) from Sc. On class lists for Bard (Level 1), Cleric (Level 1), Sorcerer (Level 1), and others. Range or area: Touch; Saving throw: Will negates; Duration: 10 minutes/level; Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One creature
Duration
10 minutes/level
Saving Throw
Will negates
Spell Resistance
Yes

You mutter the spell and uncork a bottle with a noxious concoction of scorpion venom, toad sweat, adder venom, and the strained brains of carrion crawlers. The poisonous liquid evaporates into a black cloud that surrounds your hand as you reach out to touch the target.

You enable a creature to better fight off the effect of poison. The subject is filled with antitoxin and gains a +5 alchemical bonus on Fortitude saves against all kinds of poisons, whether injury, contact, ingestion, or inhalation. After the spell ends, the subject is nauseated for 1 round.

Material Component: A vial containing the diluted poison of four different creatures.